Comments

Log in with itch.io to leave a comment.

Fun! I would like an option to view the card art closer, it's nice. The lack of audio was surprising, but fine. Certainly better than bad audio.

I think effects that play off of factions other than Knight would be good, as would more 1-mana cards in the drops, and maybe the existence of 2-mana cards. As-is, Mother Slime only gets summoned Turn 3 at the earliest, so by the time her death effect pops, I can afford much stronger things than a knight-equivalent to fill my limited field slots with.

The Trample effect doesn't seem to work; I think it's probably to do with negative health values being allowed.

nice game! really fun to play

I love the game, I had been looking for something like Inscryption to play and this is great. I would only change one thing and that is maybe work on the graphics a bit, but still a good game.

Great work!  Heads up if you haven't noticed yet but the game effectively locks when placing a unity which summons another unit if there's no room for the second unit.  Recruiting Officer specifically.  Maybe there's a key to cancel the placement but it seems like nothing responds

I absolutely LOVE this so much!! I love the different factions and the ability to have a variety of different play styles so everyone can enjoy it!! I'm thinking about making fan art of some of the cards, like taking a screenshot of the sketch and make fully colored cards!!!! 

This game is very good, unrefined but still very good. I love the cards in this game, they are simple yet good. Each card really represents their faction like recruiting officer contributing to swarming. I have already shared this to my friends but  I do have one suggestion and that is add a possible multiplayer so I can play with my friends.

Good game. Please make the tutorial shorter and the animations faster.
Also how about an auto-pass toggle so you don't have to click the button every time you play a unit.

(1 edit)

Nice. Right now the game seems to favor early game strength. I can’t think of a way to counter my deck of only shamans, captains, apprentices and knights(or maybe wizards instead), there doesn’t seem to be a control alternative playing the long game. Captains in particular are a bit too powerful for their cost. With the current set of cards, lowering the number of lanes could make things more interesting.

(+1)

Yeah the card balance is needs some fine-tuning haha. We're hoping to greatly expand the card pool this week to give players more options while also rebalancing cards we have right now.